In this blog, I will show you some easy steps to prepare your tileset for work in Unity
1. Copy your tileset in Unity
Make your tileset in the program of your election, remember that the tileset must be in PNG format. After that, just move your file inside Unity.
2. Go to the inspector
Now select the file and go to the inspector where you will find some items, some of them need to be adjusted to make the tileset adequate for work on Unity.
3. Modifying the items
First, modify the item “Sprite Mode” from “Single” to “Multiple” to indicate to Unity that your image contain more that one sprite
Second, change the “filter mode” to “no filter”
Third, put “compression” to “none”
4. pixels per unit
In this item, the selection depend of the quantity of pixels per unit that you tileset use you can chose to stay en 100 ppu or change to the pixels per unit that you identify in your tileset.
5. Inside the editor
Now click on “Sprite editor”: This will open a new window
Find the button “Slice” and click on it.
First, decide if you wanted to make this “automatic” or “grid by cell size”
- Automatic: the sprite editor identify the images and made the slice
- Grid by cell size: you have to put the pixels in x and y axis
Second, establish the pivot, that is the anchor point of your image
Third, click on “Slice”
There is a little button in the upper right corner of the editor this button show you how the slice was made
8. At last!! Slice it!
Click on “Apply”
After this close the window.
9. Congratulations you made it!
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